julien schrieb: > Hello! > Different games do not restore resolution when exiting. I tried to > modify wine a bit and came to several problems: > - I used destroy_whole_window api as a point to restore resolution. > However I am not sure it is not the best place and it does not help in > some cases (e.g., if Wine is crashing). So what could be the most > relevant point (TerminateProcess?) to restore resolution? I don't think it's possible to ensure that your code is _always_ executed when wine exits(especially when you want it to be executed when wine crashes). Neither I think that this "hack" belongs into wine at all.
I use a small wrapper script to start wine which takes care of restoring the resolution: #!/bin/bash old=`xrandr | grep ^* | cut -b2` wine "$@" new=`xrandr | grep ^* | cut -b2` if [[ $new != $old ]]; then xrandr -s $old fi Cu Peter