An update to the drawStridedSlow thing: With my a little bit less senseless 
ProcessVertices implementation, the framerate increased from 1.5 fps to 4.5 
fps([EMAIL PROTECTED] Mhz) and from 2 fps to 6 fps ([EMAIL PROTECTED] mhz). So 
I guess it's 
the garbage I am sending to drawPrimitives that makes it so slow.


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