An update to the drawStridedSlow thing: With my a little bit less senseless ProcessVertices implementation, the framerate increased from 1.5 fps to 4.5 fps([EMAIL PROTECTED] Mhz) and from 2 fps to 6 fps ([EMAIL PROTECTED] mhz). So I guess it's the garbage I am sending to drawPrimitives that makes it so slow.
- Re: D3D7 -> WineD3D, 2nd attempt Stefan Dösinger
- Re: D3D7 -> WineD3D, 2nd attempt Lionel Ulmer