On Mon, 7 Nov 2005, Oliver Stieber wrote:

Hmm, pressing prntScrn with the patch cause this (which does not happen
without the patch)

Hmm. I thought I'd fixed that one.

you can edit wined3d/swapchain.c  function 
IWineD3DSwapChainImpl_GetFrontBufferData and
add memset(&desc, 0, sizeof(desc)); after ENTER_GL() and before desc.Width =  
&width;

It helped.

Peter


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