On 28/11/05, Raphael <[EMAIL PROTECTED]> wrote: > Can you send you patch to wine-patches ? > > Thx Sure, I'll try to send it sometime tonight.
> > Right now, the demo dies somewhere in > > IWineD3DPixelShaderImpl_SetFunction. At first sight, I'd say it never > > detects the end of its input and just keeps on reading untill it > > generates an access violation. > > Strange, > PS Functions should be terminated by NULL token (see D3DPS_END()) > can you send a WINEDEBUG="+d3d_shader" log ? I actually already figured that one out :) The version variable gets set incorrectly, which causes some opcodes to get interpreted incorrectly, including the D3DPS_END marker. I'll send a patch for that one as well.