So I've been bored lately and decided to start hacking on the wined3d module. This is partly due to my distate with a certain commercial Wine variant for games.

I have intermediate OpenGL knowledge and very little Direct3D knowledge, so I have to rely on MSDN for finding OpenGL equivilants in Direct3D.

I've been working on a new control panel for the wined3d module in winecfg. There are simply too many potential options to fit it all on that one tab and I know that audio is getting something similar. I was wondering if Wine has a HIG (Human Interface Guideline) that determines how the layout should go.

This is what I have so far :
http://img371.imageshack.us/my.php?image=winecfg8xe.png

The symmetry is off right now, however I am trying to leave room for other buttons incase they are needed.

I am also working on the reporting of texture memory for wined3d. Right now, it reports a default of 64mb. I'd like to add a box that allows the user to override the amount of memory reported and a way to have it automatically detected.

Thanks,
Brian Hill


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