Hi,
> I've only had a quick look, so I may have overlooked it, but were do
> you bind the texture?
Do I need to bind a texture? I create a new texture with glTexImage, upload a 
texture part with glTexSubImage. AFAIK this should be enought to have the 
texture available for drawing.

I tried with binding a texture before, but it gave the same results. This was 
before I knew about the red book, so I might have made other mistakes. I'll 
check this.

Attachment: pgptJbQhshhrT.pgp
Description: PGP signature



Reply via email to