Am Dienstag, 21. März 2006 23:31 schrieb Lionel Ulmer:
> > What says that a gl context can be used by one thread only? In the
> > glxDestroyContext man page it sounds like a context has a sort of
> > reference count, and it can be used by multiple threads.
>
> man glXMakeCurrent
>
>        BadAccess  is  generated  if  ctx  was  current to another
>        thread at the time glXMakeCurrent was called.
>
> Seems pretty clear to me, but well, my man pages may be outdated :-)
Indeed. I must have overloocked it :-|

Thanks for the clarification

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