Am Dienstag, 21. März 2006 23:31 schrieb Lionel Ulmer: > > What says that a gl context can be used by one thread only? In the > > glxDestroyContext man page it sounds like a context has a sort of > > reference count, and it can be used by multiple threads. > > man glXMakeCurrent > > BadAccess is generated if ctx was current to another > thread at the time glXMakeCurrent was called. > > Seems pretty clear to me, but well, my man pages may be outdated :-) Indeed. I must have overloocked it :-|
Thanks for the clarification
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