Tom Spear wrote:
That is true, but we also need to make sure that since we are going for
conformity (including conforming to MS's bugs) we don't fix a bug in our
code that is reported by Coverity, but that is also a bug in MS code..
So if a game has to work around a bug in MS code, then our code should
still have that bug (so the game will work correctly), even if Coverity
picks it up....
Such MS compatibility bugs should be better documented in the code and
checked by a Wine test else the danger that it will be removed is too big.
bye
michael
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