What sort of changes have you guys made to the direct3d code? Some time ago there was a discussion about moving wined3d over to WGL (opengl32.dll).
It sounded that the changes you made are basicly some hacks. It might be better to do a wined3d -> wgl move soon. We could replace all glX calls with WGL calls and link with opengl32.dll. The disadvantage is that all standard opengl calls will travel through opengl32.dll which isn't good performance-wise. One way to solve this is to use GetProcAddress. In some cases we might need platform specific code in wined3d because one of the platforms supports a usefull feature which isn't supported by the others. If this is the case it might be better to move all GLX / WGL / AGL specific code to wined3d_agl.c / wined3d_glx.c / wined3d_wgl.c. This would directly fix the 'linking' issues. Regards, Roderick Colenbrander -- GMX Produkte empfehlen und ganz einfach Geld verdienen! Satte Provisionen für GMX Partner: http://www.gmx.net/de/go/partner