On 6/13/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 13/06/06, Raphael <[EMAIL PROTECTED]> wrote:
> I only have one  question:
>  i see you have a cache to reuse prgid in set_glsl_shader_program but what
> happens if user/app change the shaders content (for example using
> SetFunction) ? your pre-compiled program will be correct ?
> (because i don't see any list cleanup in shaders function reset)
Good point :-)
I wonder if respecifying the source and recompiling the program is
worth it, or if we should just create a new shader object.

http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/IDirect3DPixelShader9.asp

From what I can tell (for DX9 at least), the app shouldn't be able to
use SetFunction().  I thought it was an internal wined3d function.
Unless it's a DX8 call that I'm unaware of.  I haven't seen any apps
try to do that yet, but maybe I'm just not looking closely enough.
:-)   The apps tend to CreatePixelShader(), then later [often during
the render loop], they SetPixelShader().  I haven't seen any that
modify an existing shader yet.


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