On 19/06/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Yes, the the examples you listed are wrong, most likely due to bad copy +
paste. It should be corrected.

There are some cases when a gl call is not followed by a checkGLcall, for
example in the code I just sent with my vbo patch. This is the case when
wined3d can handle the error somehow and fall back to an alternate code path.
Also, keep in mind that checkGLcall actually checks all GL calls since
the previous checkGLcall. There are probably enough places where just
putting the checkGLcall at the end of a block of code is sufficient.


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