On 20/06/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
Is it really necessary to keep track of whether the shader uses fog or not?
What happens if you disable this post-processing for a shader that doesn't
write to the fog register?
Not "really necessary", but it does save a couple of GL state changes
if fog isn't used in the shader, and it's pretty easy to keep track
of.


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