> Isn't the amount of _free_ vram what wine really is interested in?
> The information how much RAM the card has is pretty much useless.
>
> And the sysfs approach won't work when using X over ssh or similiar.

That's too bad anyway, since there's no shared memory etc. I would imagine it 
would be painfully slow to run 3D applications with any nontrivial texture or 
sizes or geometry complexities over a remote X connection. Especially if 
textures are dynamic like they became in some games (say an in-game "TV" 
etc.).

I haven't checked, so maybe I'm well off base here ;)

Cheers, Kuba


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