On 02/08/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
> As for 3DMark 05 and 06, they don't seem to think we support Pixel Shader 2.0, > even when using GLSL, so I'm not sure how valuable those would be to > benchmark in that state.
I've come accross some sample programs that seem to use a reference device to check what shader versions we support. I don't know if 3DMark05/06 do that as well, but it might be something to look for. +d3d_caps should be enough to tell.