On 02/08/06, Tom Wickline <[EMAIL PROTECTED]> wrote:
> As for 3DMark 05 and 06, they don't seem to think we support Pixel Shader 2.0,
> even when using GLSL, so I'm not sure how valuable those would be to
> benchmark in that state.
I've come accross some sample programs that seem to use a reference
device to check what shader versions we support. I don't know if
3DMark05/06 do that as well, but it might be something to look for.
+d3d_caps should be enough to tell.


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