Hello,
I'm maintaining a game named Blip & Blop (http://appdb.winehq.org/appview.php?iAppId=3470), and I have some problems with color depth. If the X server is configured in 16 bits colors, it works well, but if it's in 24 or 32 bits, the app display in black and white, and I've got the following message : fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16

Looking at the source, it seems that changing resolution is not implemented, and that doesn't surprise me as it doesn't seem to be a good idea to change X depth to please a wine app (especially if we're emulating a desktop). But shouldn't the 16 bits output be converted by wine to 24/32 bits to be displayed. Is it a problem with the way the game is coded (maybe it should check return code to fall back to another depth) ?

Regards,
--
Colin Pitrat (Bull Services Telco)
Bull,  Architect of an Open World (TM)
Tél : +33 (0)  1 30 80 72 93
www.bull.com


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