On 21/08/06, Jan Zerebecki <[EMAIL PROTECTED]> wrote:
(I forgot if I verified this, but) I think that when a state is
beeing set This->stateBlock->renderState[State] has the previous
value and only Value has the one to be set. From a quick glance
it seems the code for this renderstate (and maybe more
renderstates) wrongly assumes the contrary.
Normally, yes. This->stateBlock is the state currently set, and
This->updateStateblock contains the new state. In case we're
recording, those are two different stateblocks. However, at the start
of SetRenderState:
if (This->isRecordingState) {
TRACE("Recording... not performing anything\n");
return WINED3D_OK;
}
That guarantees that in the code below stateBlock and updateStateblock
point to the same stateblock.