On 04/09/06, Paul Chitescu <[EMAIL PROTECTED]> wrote:
Well, what do you thing it did before at the line
if(SrcImpl->vbo) {
...
if SrcImpl is NULL?
I don't understand what the code does but every part of it depends on
having a non-NULL SrcImpl. I think screaming bloody murder but continuing
is better than crashing.
Well, no, crashing is preferred over continuing incorrectly. I would
have to look into how the function is supposed to work in d3d8, but we
should probably figure out where to get SrcImpl in case of d3d8.