Alexandre Julliard wrote:
Ivan Gyurdiev <[EMAIL PROTECTED]> writes:

wined3d_types.h would be for types equivalent to the d3d types - essentially no maintainance, simply map one-to-one to
d3d. wined3d_private.h would be for shared structures that we come up
with. Also, wined3d_private.h includes wined3d_types.h.

I will comply if you want it this way, but I disagree - smaller files
are easier to work with.
In fact, I think having a single private header per dll is probably a
mistake as well.

I don't have a problem with creating another file if you think that's
better, but please come up with another name, don't use the same name
as the global header.
Henri and Stefan, any preference?
(you better have an opinion since you're making me do this in the first place :)




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