Can you describe what this would look like in detail
I haven't thought it through in detail - just making sure you have. I think you're going in the right direction, as long as considering things other than render states in the design - won't bother you anymore, until I see some more of the code :)

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I've tracked down why wine deadlocks on my computer (miscompiled libX11 on Fedora Rawhide), so hopefully I can finish my texture/sampler testcases now, and vtf-related things [ and namespace cleanups ]. Actually VTF depend on what you're doing, and so do FBOs - they both require delayed application of certain states at draw time.





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