Here is log with 3DMark running for about 3 seconds with patch and without, trace+d3d.

http://www.czela.net/pub/Czela_Debian_2.5/mirek/wine/regression/3DMark03.tar.gz

Mirek

Ivan Gyurdiev napsal(a):
Tom Wickline wrote:


I see the same thing as Mirek,  3dmark03 is totally broken now.


And yes I tested GLSL and ARB and before and after with the same results as his.
So yes, this is a major regression :D

When testing with the GLSL backend, can you please do a +d3d_shader trace, find the MOVA instruction, and send me the entire shader that it's part of (most importantly the shader version). The only way I see that this patch could break the GLSL backend is if the instruction version check is wrong. MSDN claims this instruction is available in shaders 2.0 and higher, but it wouldn't be the first time MSDN is dead wrong.




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