Am Mittwoch 15 November 2006 23:33 schrieb Markus Amsler: > --- > dlls/wined3d/surface.c | 14 ++++++++++++++ > dlls/wined3d/surface_gdi.c | 2 ++ > dlls/wined3d/wined3d_private.h | 3 +++ > include/wine/wined3d_interface.h | 4 ++++ > 4 files changed, 23 insertions(+), 0 deletions(-) Does wined3d have to know if the surface is implicit? Wouldn't it be sufficient to just store it in the d3d8/9 surface? This would avoid adding more complexity to wined3d.
Btw, the refcount of the wined3d surfaces can't be seen by the app, so you don't have to add your 0 refcount hack to wined3d. Actually I am thinking of dropping refcounting in wined3d completely, it makes things just unneccessary difficult.
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