Am Mittwoch 15 November 2006 23:33 schrieb Markus Amsler:
> ---
>   dlls/wined3d/surface.c           |   14 ++++++++++++++
>   dlls/wined3d/surface_gdi.c       |    2 ++
>   dlls/wined3d/wined3d_private.h   |    3 +++
>   include/wine/wined3d_interface.h |    4 ++++
>   4 files changed, 23 insertions(+), 0 deletions(-)
Does wined3d have to know if the surface is implicit? Wouldn't it be 
sufficient to just store it in the d3d8/9 surface? This would avoid adding 
more complexity to wined3d.

Btw, the refcount of the wined3d surfaces can't be seen by the app, so you 
don't have to add your 0 refcount hack to wined3d. Actually I am thinking of 
dropping refcounting in wined3d completely, it makes things just unneccessary 
difficult.

Attachment: pgpmqkeZxQvcB.pgp
Description: PGP signature



Reply via email to