On Monday 27 November 2006 00:08, Alexander Nicolaysen Sørnes wrote:
>
> Most DirectPlay games (using Wine and native dlls) hang instead of
> terminating the connection properly (bug 5534); does this matter when
> making the log?

So far I've been testing this usig native, but I just tried with wine and the 
connection seems to be terminated just fine on the dplay side of things. So 
captures made with Wine are ok, too.

On a side note,  broadcasting for servers seems to fail (i.e. never produces a 
packet). This seems to be a winsock problem, too.

Cheers,
Kai

-- 
Kai Blin, <kai Dot blin At gmail Dot com>
WorldForge developer    http://www.worldforge.org/
Wine developer          http://wiki.winehq.org/KaiBlin/
--
Will code for cotton.

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