Stefan Dösinger wrote:
Am Sonntag 03 Dezember 2006 21:52 schrieb Markus Amsler:
     /* IWineD3DTexture */
+    IWineD3DTextureImpl_Destroy,
Wouldn't it maybe be better to make the destroy method part of IWineD3DBase?


They need different callback types as arguments, so I think it's not possible.


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