Note that WINED3DSIO_TEXDP3TEX, WINED3DSIO_TEXM3x3VSPEC, WINED3DSIO_TEXM3x3SPEC are already handled in the 2 else if branches below, they should probably be
removed somewhere.

@@ -295,8 +295,15 @@ HRESULT shader_get_registers_used(
if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 && (WINED3DSIO_TEX == curOpcode->opcode ||
                  WINED3DSIO_TEXBEM == curOpcode->opcode ||
+                 WINED3DSIO_TEXBEML == curOpcode->opcode ||
+                 WINED3DSIO_TEXDP3TEX == curOpcode->opcode ||
                  WINED3DSIO_TEXM3x2TEX == curOpcode->opcode ||
-                 WINED3DSIO_TEXM3x3TEX == curOpcode->opcode)) {
+                 WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
+                 WINED3DSIO_TEXM3x3TEX == curOpcode->opcode ||
+                 WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode ||

...
} else if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 &&
               (WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
                WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode)) {



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