Note that WINED3DSIO_TEXDP3TEX, WINED3DSIO_TEXM3x3VSPEC,
WINED3DSIO_TEXM3x3SPEC are already handled in the 2 else if branches
below, they should probably be
removed somewhere.
@@ -295,8 +295,15 @@ HRESULT shader_get_registers_used(
if
(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 &&
(WINED3DSIO_TEX == curOpcode->opcode ||
WINED3DSIO_TEXBEM == curOpcode->opcode ||
+ WINED3DSIO_TEXBEML == curOpcode->opcode ||
+ WINED3DSIO_TEXDP3TEX == curOpcode->opcode ||
WINED3DSIO_TEXM3x2TEX == curOpcode->opcode ||
- WINED3DSIO_TEXM3x3TEX == curOpcode->opcode)) {
+ WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
+ WINED3DSIO_TEXM3x3TEX == curOpcode->opcode ||
+ WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode ||
...
} else if
(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 &&
(WINED3DSIO_TEXM3x3SPEC == curOpcode->opcode ||
WINED3DSIO_TEXM3x3VSPEC == curOpcode->opcode)) {