Stefan Dösinger wrote:
I removed that call accidentally in one of my former patches, but I
think it is still a good idea to trace the final strided sources used
by drawprim
You removed it from a d3d8 fixed function FVF-only codepath, and are
adding it back into a shared codepath.
That function doesn't work properly with vertex declarations, it will
only work with FVFs, which have different strided layout.
FVFs use fixed semantic index [u.s.position], vdecl asks the shader for
an index [u.s.input[idx]].
Furthermore, the trace isn't needed for declarations, because they have
their own (better) traces.
- Re: [5/8] WineD3D: Readd the strided data trace Ivan Gyurdiev
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