Yet the application (NFS:MW) page faults right at startup at the
address of pDecl + 4 so something's amiss ... maybe this will get fixed
automatically in one of the next patches or is due to some other weird
thing that affects my sources (eh?) ... as long as no one else
complains, lets leave it at this.
Just look again at the SetPixelShader function, this is how it looks in
my current GIT (I didn't touch this one) :
3758 /* Handle recording of state blocks */
3759 if (This->isRecordingState) {
3760 TRACE("Recording... not performing anything\n");
3761 }
3762 3763 if (NULL != pShader) {
3764 IWineD3DPixelShader_AddRef(pShader);
3765 }
3766 if (NULL != oldShader) {
3767 IWineD3DPixelShader_Release(oldShader);
3768 }
3769 3770 if (This->isRecordingState) {
3771 TRACE("Recording... not performing anything\n");
3772 return WINED3D_OK;
3773 }
3774 3775 if(pShader == oldShader) {
3776 TRACE("App is setting the old pixel shader over, nothing
to do\n");
3777 return WINED3D_OK;
3778 }