Am Samstag 10 Februar 2007 15:44 schrieb Chris Robinson: > AFAIK, OpenGL doesn't really care how much video memory you have. If you > run out, it'll just start hapilly swapping to your system RAM automatically > (with a nice performance hit). If your system RAM runs out, then you can > have problems. Yes, opengl does not have the concept of video memory like DirectX has. OpenGL implementations can work without video memory, for example mesa software rendering, or rendering using a remote opengl server.
On implementations with video memory, the opengl driver has to take care of that. The way it does that is transparent to wine and the applications. > That error, though, looks like its trying to use an extension that the > driver/card doesn't fully support. It gets a NULL pointer for some > function, tries to call it without checking, and you get a nice NULL > pointer dereference. It doesn't have to be caused by opengl at all.
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