H. Verbeet wrote: > On 19/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: >> - if(Sampler > GL_LIMITS(sampler_stages) || Sampler < 0 || Type > > WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) { > > This also checked the sampler state, not just the sampler. > > I would also keep some warning messages in there like WARN so we can easily see if game does something wrong.
Vitaliy