H. Verbeet wrote:
> On 19/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>> -    if(Sampler >  GL_LIMITS(sampler_stages) || Sampler < 0 || Type >
> WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) {
> 
> This also checked the sampler state, not just the sampler.
> 
> 
I would also keep some warning messages in there like WARN so we can
easily see if game does something wrong.

Vitaliy



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