On 20/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
But I think we should keep the FVF->decl conversion at a central place instead
of having 3 copies of it(d3d9, d3d8, ddraw). I think we could make a single
exported function to convert a fvf->wined3d decl which does not depend on any
other code in wined3d

Sure. I think it should be easy enough to just add another constructor
for the wined3d vertex declaration that takes an FVF instead of an
array of WINED3DVERTEXELEMENT's.


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