Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet: > On 19/02/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > >- if(Sampler > GL_LIMITS(sampler_stages) || Sampler < 0 || Type > > > WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) { > > This also checked the sampler state, not just the sampler. True. I'll extend the test for that and send an updated patch
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