Am Donnerstag 22 Februar 2007 16:46 schrieb Stefan Dösinger:
> That said, this is a Direct3D7 application, where the window setup is done > BEFORE creating the Direct3D device(which calls Init3D in wined3d). So I > gather that SetupFullscreenWindow should not be called during Init3D in the > d3d7 case because the window and fullscreen setting are not changed. > Setting window parameters there may cause signals to be sent to the > application that cause crashes in the app. So I think the question is why > SetupFullscreenWindow is called at all. I have to correct myself, Init3D is not called when the application creates the Direct3DDevice7, it is called when a primary surface with 3D capatiblities is created(or any caps when the opengl ddraw renderer is selected).
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