On Fri, 9 Mar 2007, Felix Nawothnig wrote: > Detlef Riekenberg wrote: > > > @@ -325,9 +328,15 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter, > > > LPVOID * ppv) > > > pDSoundRender->pClock = NULL; > > > pDSoundRender->init = FALSE; > > > pDSoundRender->started = FALSE; > > ... there is no need to clear it again. > > However, note that NULL is not always all binary zero in memory. :)
Isn't it zero on all sane systems, i.e. all systems we care about and even more? -- Francois Gouget <[EMAIL PROTECTED]> http://fgouget.free.fr/ A particle is an irreducible representation of the Poincaré Group - Eugene Wigner