Erich Hoover a écrit :
I am not very familiar with the winedbg code and do not see any easy (ie, non-hackish) way to get the length of the string in order to properly allocate the name size. I could read back a "large buffer" and use the string resulting from that to determine how large of a name to allocate, but that seems slightly hackish. If you have a suggestion then I'm all ears.
not really, my point was not to allocate a large buffer for every thread... then reading the thread name requires either that you grow the buffer while reading small chunks (that would be the less expensive solution)
A+

Erich Hoover
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>

On 3/11/07, *Eric Pouech* <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Erich Hoover a écrit :
    > Real Name:
    >     Erich Hoover
    > Description:
    >     The thread name length in winedbg is currently restricted to 9
    > characters, this is not nearly long enough for debugging threads in
    > the Supreme Commander demo and results in character corruption
    on the
    > terminal.  Since this particular application names one of the
    threads
    > with the map path (Map loader /maps/scmp_019/scmp_019.scmap), a
    > significant increase in the number of characters is
    necessary.  This
    > patch ups the allowed thread name length to 100 characters and
    > null-terminates the string in case an application exceeds that
    > threshold value.
    > Changelog:
    >     winedbg: Support longer thread names
    in that case, it would be better to dynamically allocate the
    string (and
    to create it by default at 5 bytes for the %04x value)
    furthermore, you need to change the comment in debugger.h in
    THREADNAME_INFO structure about the name's length, as it seems VC7
    removed the restriction to 8 characters that existed in VC6
    A+




--
Eric Pouech
"The problem with designing something completely foolproof is to underestimate the 
ingenuity of a complete idiot." (Douglas Adams)




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