On Friday 16 March 2007 02:49, Remco wrote: > I was thinking of a combined project between Ogre (graphics engine) and > Wine. Ogre works on Windows and Linux. It has an OpenGL and DirectX > backend. Maybe a student could try to get the DirectX-backend working in > Linux with Wine.
I haven't tried yet, but this should be rather straightforward. You'd need to recompile all the depenencies and Ogre from source in wine, though, that's quite a hassle. I use Ogre in another project I'm in, I build Ogre rpm packages, I know what I'm talking about there. The Win32 dep package is for MSVC++ 2005 SP1, which didn't work in Wine, I think. > This would result in a lot of patches for Wine, and the first native Linux > DirectX app of this size that I know of. Wouldn't that be cool? I don't actually see the difference between running Ogre apps and other DirectX apps. Or am I getting you wrong and you're suggesting to make the DirectX backend work as a winelib app on native Linux without Wine? Cheers, Kai -- Kai Blin, <kai Dot blin At gmail Dot com> WorldForge developer http://www.worldforge.org/ Wine developer http://wiki.winehq.org/KaiBlin/ -- Will code for cotton.
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