Am Freitag 16 März 2007 09:42 schrieb Alexandre Julliard: > Methril <[EMAIL PROTECTED]> writes: > > Dear Wine deevlopers. > > > > I was looking thorugh the mailing list archives about the status of > > wine working in Intel-Macs. > > It should work pretty much the same as on Linux. You do need an X11 > server since the quartz driver isn't functional yet. The Direct3D and OpenGL parts are working too, but I am struggling with some driver issues. Namely GLSL shaders are completely broken, but Jason Green tells me that this is MacOS'es fault. Other than that a few handy Nvidia extensions are missing, but apple has its own, so we may want to add a few codepaths for apple exts to wined3d. I did that for GL_APPLE_fence so far, but there are maybe others.
What needs work for getting 3D stuff working better is the quartz backend. I haven't done any comparison benchmarks yet, but I think we're loosing a bit of performance due to the X server(But not as much as many mac users think), and there are some window setup issues because of the X server and quartz-wm
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