On Wednesday 21 March 2007 16:08, Stefan Dösinger wrote: > Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet: > > That'll do it. Looks like it's not so much the GLSL implementation as > > the different caps we return when GLSL is used. > > Ah yes, Instancing makes sense for a real time strategy game. Any chance instancing will be implemented any time soon?
-- Markus