On Wednesday 21 March 2007 16:08, Stefan Dösinger wrote:
> Am Mittwoch 21 März 2007 14:31 schrieb H. Verbeet:
> > That'll do it. Looks like it's not so much the GLSL implementation as
> > the different caps we return when GLSL is used.
>
> Ah yes, Instancing makes sense for a real time strategy game.
Any chance instancing will be implemented any time soon?

-- 
Markus


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