On 23/03/07, Fabian Bieler <[EMAIL PROTECTED]> wrote:
+#define D3DSI_TEXLD_PROJECTED 0x00010000
This should be called WINED3DSI_TEXLD_PROJECTED, and should be added
to wined3d_private_types.h, together with the other WINED3DSI defines.
Also, please add a comment that texldp always divides by the fourth
component.


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