Am Samstag 24 März 2007 16:01 schrieb H. Verbeet: > On 24/03/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Am Samstag 24 März 2007 15:36 schrieb Ivan Gyurdiev: > > > > From b1df18be85d1ca6a9904be05420f975f6933b030 Mon Sep 17 00:00:00 > > > > 2001 From: Stefan Doesinger <[EMAIL PROTECTED]> > > > > Date: Fri, 23 Mar 2007 19:03:58 +0100 > > > > Subject: [PATCH] WineD3D: Handle WINED3DSPSM_DZ and WINED3DSPSM_DW in > > > > texcrd in arb shaders > > > > > > Isn't there a function to handle modifiers? > > > "get_modifier_line"... > > > > Oh indeed, you're right. I'll fix the patch. > > The tex instruction can have these modifiers as well. In 1.X shaders too? I see that in 2.0+ shaders this is the way to use projected textures, but in 1.X there is the D3DTTFF_PROJECTED projected flag.
pgp15oy7xo5Gd.pgp
Description: PGP signature