On 05/04/07, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 05/04/07, Fabian Bieler <[EMAIL PROTECTED]> wrote:
>
>
> From b369a9384beb831dfae6460418d861f30a9cef3e Mon Sep 17 00:00:00 2001
> From: Fabian Bieler <[EMAIL PROTECTED]>
> Date: Thu, 5 Apr 2007 21:52:44 +0200
> Subject: [PATCH] wined3d: Use GL_EXT_framebuffer_blit for 
framebuffer->texture blits in BltOverride
>
This doesn't work for the general case, ie blitting any surface to
another surface. I've got a more complete patch for this in my tree.

Actually, more important is that this way of creating tmp_fbo doesn't
work when the device is destroyed and a different one is created.


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