Am Montag 16 April 2007 21:19 schrieb H. Verbeet: > Tests indicate that Windows doesn't actually check the bounds on this > call. However, since our memory layout is almost certainly different > > >from Windows' an application might very well get away with a little > > bit of memory corruption on Windows and not on Wine. It seems to me > that the best way to deal with this is to simply print a WARN and > return WINED3D_OK. > > Changelog: > - Ignore SetTextureStageState on unsupported texture stages Wouldn't it be better to check against MAX_TEXTURES instead of the gl limit? Or do changes get lost on windows too? GetTextureStageState may tell the difference
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