"Markus Amsler" <[EMAIL PROTECTED]> wrote:

void pool_destroy(struct pool* pool)
{
-    struct pool_arena*  arena;
-    struct pool_arena*  next;
-
-#ifdef USE_STATS
-    unsigned    alloc, used, num;
- - for (alloc = used = num = 0, arena = pool->first; arena; arena = arena->next)
-    {
-        alloc += pool->arena_size;
-        used += arena->current - (char*)arena;
-        num++;
-    }
-    FIXME("STATS: pool %p has allocated %u kbytes, used %u kbytes in %u 
arenas,\n"
-          "\t\t\t\tnon-allocation ratio: %.2f%%\n",
-          pool, alloc >> 10, used >> 10, num, 100.0 - (float)used / 
(float)alloc * 100.0);
-#endif
-
-    for (arena = pool->first; arena; arena = next)
-    {
-        next = arena->next;
-        HeapFree(GetProcessHeap(), 0, arena);
-    }
-    pool_init(pool, 0);
+    return;
}

The old code at least bothered to actually free some memory.

--
Dmitry.


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