On 01/05/07, Robert Fairlie <[EMAIL PROTECTED]> wrote:
Since iSize is only about a fifth of the window height, I would expect the
arrow to be displayed at the bottom left of the window. but it's actually
being displayed at the top left. The main part of the scene rendered with
the first viewport settings is fine.

The code does as expected in Windows, so I was wondering if anyone knows of
any problems in this area. I'm also having problems with CD3DFont which I
think might be related to this.

Direct3D coordinates are flipped compared to GL coordinates, so it
certainly sounds like a something that could go wrong. You didn't
explicitly mention if you are rendering offscreen with the second
viewport as well, but I'm assuming you are.

Could you write a minimal test case to reproduce the problem? My
initial guess would be that
http://source.winehq.org/git/wine.git/?a=blob;f=dlls/wined3d/state.c;h=1a0bcdd8e185e83b6af94dc5a0f020ad5e568164;hb=HEAD#l3141
is the relevant code, but depending on the offscreen redering mode
selected (in wine) there are potentially other places where things
could go wrong as well.


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