Am Freitag 11 Mai 2007 02:34 schrieb Andrew Riedi: > I made a test to figure out the exact Windows behavior, and Stefand helped > me out in telling me what to test. This code behaves how it should. I > will send the test in later once I have cleaned it up. > > changelog: wined3d: Add hardware cursor support. > + if (This->hardwareCursor) DestroyCursor(This->hardwareCursor); > + if (This->haveHardwareCursor) This->haveHardwareCursor = FALSE; Is there a specific reason to test if This->haveHardwareCursor is true before setting it to false? Or would a plain This->haveHardwareCursor = FALSE work too?
Otherwise looked fine to me
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