Am Freitag 11 Mai 2007 02:34 schrieb Andrew Riedi:
> I made a test to figure out the exact Windows behavior, and Stefand helped
> me out in telling me what to test.  This code behaves how it should.  I
> will send the test in later once I have cleaned it up.
>
> changelog: wined3d: Add hardware cursor support.
> +        if (This->hardwareCursor) DestroyCursor(This->hardwareCursor);
> +        if (This->haveHardwareCursor) This->haveHardwareCursor = FALSE;
Is there a specific reason to test if This->haveHardwareCursor is true before 
setting it to false? Or would a plain This->haveHardwareCursor = FALSE work 
too?

Otherwise looked fine to me

Attachment: pgpeXni6GxTT1.pgp
Description: PGP signature



Reply via email to