This game isn't check windows version on installing. 2007. május 16. 20.32 dátummal Jesse Allen ezt írta: > On 5/16/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Am Mittwoch 16 Mai 2007 16:25 schrieb Tom Spear: > > > On 5/15/07, EA Durbin <[EMAIL PROTECTED]> wrote: > > > > The lost planet demo utilizing Direct X 10 is out, for those of you > > > > interested in developing/testing Direct X 10. > > > > > > I'm curious. When we do start work on DX10, are we going to set it up > > > so that it will only work if the user uses winver ~= vista or greater, > > > or will it be available for all winvers that are capable of supporting > > > it? > > > > > > I'd like to see (a few years from now obviously), if it would be > > > possible to use wine's directx to play a dx10 game on winxp, since Ms > > > is not going to make dx10 for xp.. > > > > I don't think we'll have an artificial winver=winvista in our d3d10 code, > > unless an application fails because it finds a working d3d10 on a > > supposed windows xp. And even then we can port it to real xp without that > > check > > I think that it's highly more likely that the game will check the > windows version the standard way at install. So as long as you pass > the version check there you'll be fine. Past that I don't see any > reason why they would code additional version checks after that. All > the games that I've seen don't do that. > > If the game is standalone or runs without installing, then it would > probably just try to create the standard DX10 object that it needs. If > we provide it, then it will try to run. If not it will probably say it > needs DX10 or something. I don't see a reason why it needs* to check > the version of windows. > > *But just you wait someone is bound to do it... > > Jesse
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