What it comes down to is that there are two things we have to make a
decision about:
  - Do we want to support GL3 in the existing wined3d?
  - Do we want to support D3D10 on top of the existing wined3d?

I've got a slight preference towards at least trying to support both
with the same wined3d, mostly for maintainability reasons. Iow, I
think it will be a major pain if we have to fix bugs in 2 or 3 copies
of the same code.


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