Am Freitag, 31. August 2007 09:35 schrieb H. Verbeet:
> On 30/08/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
>
> The preferred way to do that is to use shader_glsl_get_sample_function().
Yes, but additionally to the sampling function I needed the dimension of the 
vector cast, so I'd have needed a switch myself too.


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