Am Freitag, 31. August 2007 09:35 schrieb H. Verbeet: > On 30/08/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > The preferred way to do that is to use shader_glsl_get_sample_function(). Yes, but additionally to the sampling function I needed the dimension of the vector cast, so I'd have needed a switch myself too.
- Re: [1/3] WineD3D: Fix texdp3tex in glsl H. Verbeet
- Re: [1/3] WineD3D: Fix texdp3tex in glsl Stefan Dösinger
- Re: [1/3] WineD3D: Fix texdp3tex in glsl H. Verbeet