Am Freitag, 31. August 2007 17:20 schrieb Stefan Dösinger: Do not apply this patch yet, it breaks half life 2. There's something about the minZ and maxZ values in the viewport that we have to take into account.
- Re: [2/5] WineD3D: Fix the z range Stefan Dösinger
- Re: [2/5] WineD3D: Fix the z range Stefan Dösinger