On Tuesday 25 September 2007 04:31:04 am Alexandre Julliard wrote: > Chris Robinson <[EMAIL PROTECTED]> writes: > > + if(w > 0 && h > 0) { > > + XFlush(gdi_display); > > + XCopyArea(gdi_display, physDev->gl_drawable, physDev->drawable, > > + physDev->gc, 0, 0, w, h, physDev->dc_rect.left, > > + physDev->dc_rect.top); > > Why do you need an XFlush here?
Given the nature of glFlush/glFinish, I think it would probably be correct behavior to make sure the X copy command is flushed by the time the GL functions finish, too. Why it ended up before the copy though, I don't know. > > + if(data->whole_window && vis->visualid == > > XVisualIDFromVisual(visual)) + { > > + TRACE("Whole window available and visual match, rendering > > onscreen\n"); + goto done; > > + } > > + > > + if(!composite_gl) > > + goto done; > > There's no sense in having a config option for this since the > alternative doesn't work anyway, particularly since you removed the > scissor support. True. I guess I can use an option just for extra onscreen pixel formats being composited instead, in a seperate patch of course. > > + data->gl_drawable = XCreateWindow(gdi_display, root_window, -w, > > 0, w, h, + 0, vis->depth, > > InputOutput, + vis->visual, > > + CWColormap | > > CWOverrideRedirect, + &attrib); > > The window needs to be created on the thread display, and as a child > of the main window. With the child being parented to the main window, a BadWindow error sometimes crops up on XDestroyWindow for the X11 child. I couldn't see why, but parenting it to the root_window works. Would that be due to using gdi_display for creating/destroying the child? > > +static void update_gl_drawable(struct x11drv_win_data *data) > > +{ > > + unsigned int border, depth; > > + int x, y, w, h; > > + Window root_win; > > + > > + if(!data->gl_drawable) > > + return; > > + > > + wine_tsx11_lock(); > > + XGetGeometry(gdi_display, data->gl_drawable, &root_win, &x, &y, > > + (unsigned int*)&w, (unsigned int*)&h, &border, &depth); > > You must not use XGetGeometry, this incurs a server round-trip. Is it safe to call XMoveResizeWindow even if the size didn't change, and have X make it a no-op (or at least be negligible for processing time)? Calling to resize the child window every time the hwnd simply moves (or whenever it thinks it resized/moved) can cause it to be done unnecessarilly often.