On 11/6/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> +        /* Don't do any register mapping magic if it is not needed, or if we 
> can't
> +         * achive anything anyway
> +         */
> +        if(highest_reg_used < (GL_LIMITS(glsl_varyings) / 4) ||
> +           num_regs_used >= (GL_LIMITS(glsl_varyings) / 4) ) {
> +            if(num_regs_used >= (GL_LIMITS(glsl_varyings) / 4)) {

Should it not be "num_regs_used > (GL_LIMITS(glsl_varyings) / 4)"?

 - Allan


Reply via email to