On 11/6/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > + /* Don't do any register mapping magic if it is not needed, or if we > can't > + * achive anything anyway > + */ > + if(highest_reg_used < (GL_LIMITS(glsl_varyings) / 4) || > + num_regs_used >= (GL_LIMITS(glsl_varyings) / 4) ) { > + if(num_regs_used >= (GL_LIMITS(glsl_varyings) / 4)) {
Should it not be "num_regs_used > (GL_LIMITS(glsl_varyings) / 4)"? - Allan