Stefan Dösinger wrote: > > ------------------------------------------------------------------------ > > > > @@ -343,7 +343,7 @@ static void test_refcount(void) > d3dpp.EnableAutoDepthStencil = TRUE; > d3dpp.AutoDepthStencilFormat = D3DFMT_D16; > > - hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, > D3DDEVTYPE_NULLREF, hwnd, > + hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, > hwnd, > D3DCREATE_SOFTWARE_VERTEXPROCESSING, > &d3dpp, &pDevice ); > ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", > DXGetErrorString9(hr)); > if (FAILED(hr)) goto cleanup;
By doing this change you render all VMs useless to run d3d tests. This is much bigger loss then broken tests on vista. Vitaliy